Pricing is the part of freelancing nobody talks about honestly. How much should you charge? Should you quote hourly or per project? How do you handle clients who want to negotiate everything down to nothing? After 5 years of getting this wrong and slowly getting it right, here's exactly how I think about pricing my design work.
Fair warning: this is not a list of nice round numbers. Pricing is deeply contextual — it depends on the client, the market, the scope, and the value being created. What I'm sharing is my framework, not a price list.
The Mistake I Made Early On
When I started freelancing, I priced based on how long something would take me. A logo took me 10 hours, so I charged for 10 hours of time. This seems logical but it's completely wrong for one simple reason: as you get better, you get faster. The faster you work, the less you earn under hourly pricing. You are literally being penalised for improving.
I also significantly underestimated my own value. I compared myself to what other designers in Nepal were charging and stayed near the bottom of that range, afraid of losing clients. What I didn't realise was that charging more would actually attract better clients — ones who respect your work, pay on time, and don't disappear mid-project.
How I Think About Pricing Now
1. Value-Based, Not Time-Based
The right question isn't "how long will this take?" — it's "what is this worth to the client?" A logo for a street food stall and a logo for a startup raising investment are not the same project, even if they take the same hours. The value delivered is completely different, and the price should reflect that.
2. Project Pricing Over Hourly
I almost always quote a fixed project price rather than an hourly rate. This gives the client certainty (they know exactly what they'll pay) and gives me the benefit of working efficiently. If I complete a project in 12 hours that I quoted for 20, I've earned the difference — which rewards my skill and speed.
3. Scope First, Price Second
I never quote a price before I understand the full scope of the project. The conversation always starts with: What do you need? What's the timeline? What does success look like? Who are the stakeholders who need to approve the work? Only once I understand those things do I put a number together.
My General Pricing Ranges (Nepal Market)
These are rough ranges, not fixed prices. Every project is different.
| Service | Scope | Range (NPR) |
|---|---|---|
| Logo Design | 3 concepts, 2 revision rounds, full files | 15,000 – 50,000+ |
| Brand Identity | Logo + colour + type + brand guidelines | 40,000 – 1,50,000+ |
| UI/UX Design | Per screen / per flow, depending on complexity | 25,000 – 2,00,000+ |
| Social Media Graphics | Monthly package (12–20 posts) | 8,000 – 25,000/mo |
| Motion Graphics | 15–30 second animation, with revisions | 20,000 – 80,000+ |
| 3D Animation | Short sequence, character or product | 30,000 – 1,50,000+ |
How I Handle the "Too Expensive" Response
When a client says your quote is too expensive, there are exactly three possibilities:
- They genuinely can't afford it. In this case, I either reduce scope (not price) or politely let them know I'm not the right fit for their budget right now.
- They don't yet understand the value. This is a conversation problem, not a pricing problem. I explain what goes into the work and what they're actually getting.
- They're testing to see if you'll fold. Some clients negotiate as a matter of habit. If my price is fair, I hold it. Discounting without reason signals that your original price wasn't genuine.
What I almost never do: drop my price without reducing scope. If the budget is smaller, the project gets smaller. My hourly value doesn't change.
The Deposit Rule
I require a 50% deposit before starting any project. Always. Without exception. This protects me from clients who disappear, change their minds or simply never intended to pay. It also signals to good clients that this is a professional engagement — not a favour.
International Rates — The Real Difference
If you're working with international clients (and you should be — see the freelancing article), your rates should be meaningfully higher than local Nepal market rates. Not because you're doing different work, but because the value delivered to that client exists in their economic context, not yours.
A rough guide to international rates for a mid-level freelance designer with a strong portfolio:
| Service | USD Range | NPR Equivalent |
|---|---|---|
| Logo Design | $300 – $1,500+ | ~40,000 – 2,00,000+ |
| Brand Identity | $800 – $5,000+ | ~1,00,000 – 6,50,000+ |
| UI/UX (app or web) | $1,500 – $8,000+ | ~2,00,000 – 10,50,000+ |
| Motion Graphics (30s) | $500 – $2,500+ | ~65,000 – 3,25,000+ |
| Monthly Social Media | $400 – $1,200/mo | ~52,000 – 1,55,000/mo |
These are realistic ranges for designers with strong portfolios and good client communication. New international clients may start lower — that's expected. But don't accept rates that don't reflect genuine skill. The beauty of working internationally from Nepal is that even mid-range international rates translate to excellent income locally.
Handling Scope Creep
Scope creep is when a project gradually expands beyond what was originally agreed — extra screens, additional revisions, new concepts, "just one more thing." It's the most common way freelancers lose money on otherwise profitable projects.
The solution is not being rigid — it's having a clear scope document that both parties agreed to, so that additions are easily identifiable. When scope creep happens, I say something like:
This is never confrontational. It's just business. Most reasonable clients accept this completely. The ones who argue that "it's just a small change" are revealing something important about how they value your time.
Things that always count as scope additions and always get charged extra: new design concepts beyond the agreed number, additional revision rounds after the agreed limit, new pages or screens not in the original brief, changes to approved work after sign-off, and urgent timeline compression requests.
Writing a Proposal That Wins
A proposal is not a price list. A proposal is a document that demonstrates you understand the client's problem and shows exactly how you'll solve it. The price is just one part of it.
My proposals always include:
- A clear problem statement — "I understand you're launching a new restaurant brand in Kathmandu and need an identity that appeals to both local families and international tourists." This shows I listened.
- My proposed approach — A brief description of the process: discovery, concepts, refinement, delivery.
- Specific deliverables — Exactly what they will receive, listed clearly. No ambiguity.
- Timeline — Key milestones with dates. Client review periods included.
- Investment — The total cost, payment schedule (50% upfront, 50% on delivery), and what's not included.
- Next steps — A clear call to action: "To proceed, please confirm approval via email and transfer the deposit by [date]."
A proposal that looks professional and clearly answers the client's questions converts far better than a simple price email. I've won projects against designers who charged less because my proposal communicated more confidence and clarity.
Your Contract — The Non-Negotiables
Every project needs a written agreement. This doesn't have to be a 20-page legal document — a clear email thread or a simple one-page agreement works. The essential elements:
- Scope of work — Specific list of deliverables
- Number of concepts — How many initial directions
- Revision rounds — Exact number included (I do 2 rounds; additional rounds are charged separately)
- Timeline — Start date, key milestones, final delivery date
- Payment schedule — Deposit amount, final payment due date (I require final payment before sending full-resolution files)
- Copyright transfer — When does the client own the work? (I transfer copyright on receipt of final payment only)
- Kill fee — If the client cancels mid-project, they owe a percentage of the remaining balance. I use 25–50% depending on how far along the work is.
- File formats delivered — List them: AI, PDF, PNG, JPG, SVG. Whatever the client needs.
What I Wish I'd Known Earlier
- Price increases are easier than you think. Most clients don't leave when you raise your rates — the wrong clients do, which is fine.
- Write everything down. Scope, deliverables, revision rounds, timeline, payment terms — all of it in writing before any work begins.
- Revision rounds should be limited and specified. "Unlimited revisions" is a sentence that will haunt you.
- Your time outside the deliverable counts. Client calls, feedback rounds, file preparation, exporting assets — all of this is work and should be factored into the price.
- Rush fees are legitimate. If a client needs something in 48 hours that normally takes a week, that urgency has a cost. I add 25–50% for turnarounds under 72 hours.
- Bad clients cost more than their project value. The hours spent chasing payment, managing endless revisions and handling difficult communication are real costs that don't appear in your quote.
Final Thought
Pricing is a skill, not a fixed formula. It takes experience, confidence and some trial and error to get right. The most important shift I made was stopping thinking about what the market would bear and starting to think about what the work was genuinely worth — and then charging that.
The clients who are right for you will understand. The ones who don't — you probably don't want them anyway.